Tutorial: How to add Workbenches to ESP
I can’t take all the credit for this. Please thank @mrmosh for guiding me in the right direction.
Been over-encumbered much? It’s a royal pain in the bottom and this lovely tool that we all use has just made this issue more prominent, especially when we use the Auto Looting feature. Solution? Of course, scrap junk or items at the closest workbench. But where are those? You could pop over to fo76map.com to view them but that’s not entirely convenient, especially if you have only 1 monitor.
Enter ESP – Extra Sensory Perception – which is a fundamental function of this tool. Using the Entity ESP, you can add to the whitelist a list of workbenches that you would like to show up on screen just like it would for NPC’s, Containers or Players
- Load up the latest version of Erectus
- Select the Fallout76 Process
- Switch to the ESP Tab and expand “Entity ESP”
- Be sure to turn on “Draw Enabled Entities” and “Draw Unnamed Entities”
- Expand “Entity Whitelist Settings”
- Enable and add the appropriate FormID’s to the “Entity Whitelist Settings” FormID’s are at the bottom of this post
- It is highly recommended to turn the main “Entity ESP Enabled” OFF, since having this on will show ALL entities – and you will be hit by a huge wall of text
- Don’t forget to customize the color to your liking.
- 0012EA9B – Armor Workbench
- 001487C1 – Chemistry Station (Style 1)
- 0012F2F5 – Chemistry Station (Style 2)
- 0013BD08 – Power Armor Station (Style 1)
- 00157FEB – Power Armor Station (Style 2)
- 00012FF0 – Tinker’s Workbench
- 0017E787 – Weapons Workbench (Style 1)
- 0017B3A4 – Weapons Workbench (Style 2)
Slightly Less Useful FormID’s
- 002476B7 – Cooking Station (Style 1)
- 000C79B4 – Cooking Station (Style 2)
- 001865B9 – Cooking Stove
More Less Useful FormID’s
- 0047ACF2 – Brewing Station
- 003F7545 – Fermenter
Once you select “Overlay”, you will now see overlays for your workbenches – or any workbenches of the same type anywhere in the world!
NOTE: They will unfortunately not be named anything useful. The ID’s you see here are an incremental set of values based on them being added to the world as they spawn. The fact that they are visible via ESP is the most important thing. See a hexadecimal value that you don’t recognize? It’s probably a workbench