Download maniac-v1.0.0-rc13.exe osu!mania bot
maniac – osu!mania bot
This is a simple external cheat for osu!mania.
Code:$ ./maniac-v1.0.0-rc13.exe -h Usage: maniac [options] Options: -h / –help Show this message and exit. -r / –randomization [a,b] Add milliseconds in the range [a,b] to all k ey presses. If only `a` is provided, `b` imp licitly equals `-a`. (default: 0,0, implicit : -5,5) -u / –humanization [a] For every key press, an offset calculated th rough (density at that point * (a / 100)) is added to the time. (default: 0, implicit: 1 00) -c / –compensation [a] Add static offset in milliseconds to every a ction to compensate for the time it takes ma niac to send a keypress. (default: -20) -m / –mirror-mod Mirror the keys pressed (i.e.: mirror mod su pport). (default: false, implicit: true) Note that all options have both a default and an implicit value. The di fference is best illustrated through an example: command humanization $ ./maniac 0 $ ./maniac –humanization 100 $ ./maniac –humanization 50 50
- Download the executable
- Open a terminal and navigate to the directory you downloaded it to
- Run ./maniac-*, passing any options you may want through appending them (eg. ./maniac-* –humanization -20,40)
This is still in active development and may be unstable, I’m happy to receive bug reports and feature suggestions.
- Old humanization is now –randomization, –humanization is now based on hitpoint density which seems fairly unique
- Added –compensation and –mirror-mod options
- Fixed a whole bunch of miscellaneous bugs (among others also those reported by @n3rHACK — thanks for reporting them!)
- Introduced a random Segmentation fault that I’ve not been able to track down yet, so have fun with that
- Completely rewritten in C++ and not tested heavily yet, I’m happy to receive bug reports.
- Most notably the map detection issues from v0.* are now resolved, all hitpoints are read from memory.
- Updated signatures
- Initial release on UC
- Beta: includes an alternative humanization method which can be toggled through -x inc:dec. On every action (ie. keypress) the time offset increases by inc milliseconds. It then decays by inc*4ms every dec milliseconds.